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Understanding Games and Game Cultures
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Understanding Games and Game Cultures



March 2021 | 248 pages | SAGE Publications Ltd
Digital games are one of the most significant media interfaces of contemporary life. 

Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? 

This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies.

    It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.

     
    Chapter 1: Introduction: Understanding Games and Game Cultures
     
    Part I: Games in Context
     
    Chapter 2: Methods in Games Studies
     
    Chapter 3: Game Industries and Interfaces
     
    Part II: Communities of Practice
     
    Chapter 4: Game Communities and Productive Fandom
     
    Chapter 5: Esports and Fantasy Sports
     
    Chapter 6: Livestreaming and Let’s Play
     
    Part III: Artful Interventions
     
    Chapter 7: Between Art Games and Game Art
     
    Chapter 8: Serious Games and Games for Change
     
    Chapter 9: Pervasive Games and Urban Play
     
    Part IV: Mobilities
     
    Chapter 10: The Rise and Rise of Mobile Games
     
    Chapter 11: Augmented Reality Games and Playful Locative Media
     
    Chapter 12: Conclusion: Themes and Futures

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    Paperback
    ISBN: 9781526498007
    £29.99

    Hardcover
    ISBN: 9781526498014
    £85.00