The Social Determinism of Technology
Base, Superstructure, Infrastructure
The Structure of the Book
Chapter 1: Key Elements of Digital Media
Case Study: What Are Video Games? A Conundrum of Digital Culture
Are Video Games 'Narratives'?
Are Video Games 'Simulations'?
Chapter 2: The Economic Foundations of the Information Age
Problems with the Post-Industrial Thesis
The Information Society
Post-Fordism and Globalization
Informationalism and the Network Society
The Structure of Networks
The Space Flows and Timeless Time
Network Economy and network Enterprise
Weightless Economies, Intellectual Property and the Commodification of Knowledge
The Advantages of a Weightless Economy
(Intellectual) Property in a Weightless Economy
Chapter 3: Convergence and the Contemporary Media Experience
Media Industry Convergence
Concerns about Media Convergence
Convergence Culture and the New Media Experience
The Creation of Cross-Media Experiences
Participatory Media Culture
Producers, Consumers and 'Produsage'
Case Study: The Changing Culture Industry of Digital Music
The Digitalization of Music and Its Discontents
'Mash-Ups' and the Crisis of Authorship in Digital Culture
Digital Music Cultures and Music Consumption
Chapter 4: Digital Inequality: Social, Political and Infrastructural Contexts
'Digital Divides' and 'Access'
Global Digital Divides
Mobile Phones, Access and the Developing World
The Benefits of Mobile Telephony for the Developing World
Chapter 5: 'Everyone Is Watching': Privacy and Surveillance in Digital Life
The Changing Cultural Contexts of Privacy
Privacy as a Legal Construction: A Contradiction
Digital Surveillance: Spaces, Traces and Tools
Key Tools of Digital Surveillance
The Rise of Surveillance: Causes and Processes
Security Imperatives: Surveillance and the Nation State
Surveillance, Control Imperatives and Bureaucratic Structures
Commercial Imperatives and the Political Economy of Surveillance
Marketing and Personal Data Collection
Databases, Data-Mining, and Discourses
Databases and Profiling: Pro's and Con's
Why Care about Surveillance Society?
Chapter 6: Information Politics, Subversion and Warfare
The Political Context of Information Politics
Internal Organisation and Mobilisation
External Collaboration and Coordination
Flexible Organisation and 'Smartmobs'
Permanent Political Campaigns: Linear Collaboration
An Internet Public Sphere?
Digital Disobedience: ICT-Based Activism
ICTs and Mainstream Politics
Cyber Politics by Another Means: Cyber Warfare
Cyber Warfare as Network-Centric Warfare
Cyber Warfare as Information Warfare
Cyber Warfare as Espionage
Cyber Warfare as Economic Sabotage
Cyber Warfare as Critical Infrastructure Attack
Chapter 7: Digital Identity
'Objects to Think With': Early Internet Studies and Post-Structuralism
Personal Home Pages and the 'Re-Centring' of the Individual
Personal Blogging, Individualisation and the Reflexive Project of the Self
Social Networks, Profiles and Networked Identity
Avatar and Identity
Case Study: Cybersex, Online Intimacy and the Self
The Late-Modern Context of Love and Intimacy
Cybersex: A Novel Form of Intimacy
Chapter 8: Social Media and the Problem of Community: Space, Relationships, Networks
Searching for Lost Community: Urbanisation, Space and Scales of Experience
Community, Globalisation, Technology and Individualism
'Virtual' Communities: The Next Step?
The Virtues of Virtual Communities
The Vices of Virtual Community
The Reality of the Situation
Network Societies, Network Socialities and Networked Individualism
The Network Society Revisited
The Truth about the Networks
Case Study: Social Networking, Microblogging, Language and Phatic Culture
Technology, Presence and the Post-Social
Language, Technology and Phatic Communication
Chapter 9: The Body and Information Technology
The Body, Technology and Society
Material as Information 1: Extropianism and disembodiment, or 'Flesh Made Data'
Material as Information 2: Technological Embodiment or 'Data Made Flesh'
Technology, Embodiment Relations and the 'Homo Faber'
Embodiment Relation and Mobile Technologies
Conclusion: Base, Superstructure and Infrastructure (Revisited)