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Journal of Educational Computing Research

Journal of Educational Computing Research


eISSN: 15414140 | ISSN: 07356331 | Current volume: 62 | Current issue: 6 Frequency: 8 Times/Year

The Journal of Educational Computing Research is a peer-reviewed, interdisciplinary scholarly journal that publishes the latest in research reports and critical analyses on educational computing for both theorists and practitioners. The Journal addresses four primary areas of research interests: 

  1. The learning outcomes effects of educational computing applications, featuring findings from a variety of disciplinary perspectives which include the social, behavioral, physical, and computational sciences;
  2. The design, development, and effectiveness for learning, due to innovative computer hardware and software dedicated for use in educational learning environments;
  3. The interpretation and implications of research in educational learning computing fields;
  4. The theoretical and historical foundations of computer-based education.

The terms "education" and "computing" are viewed broadly. “Education” refers to the use of computer-based technologies at all levels of the formal education system, business and industry, home-schooling, lifelong learning, and unintentional learning environments. “Computing” refers to all forms of computer applications and innovations - both hardware and software. For example, this could range from mobile and ubiquitous computing to immersive 3D simulations and games to computing-enhanced virtual learning environments. Each issue features articles useful for practitioners and theorists alike.

This journal is a member of the Committee on Publication Ethics (COPE).

The goal of this Journal is to provide an international scholarly publication forum for peer-reviewed interdisciplinary research into the applications, effects, and implications of computer-based education. The Journal features articles useful for practitioners and theorists alike.

The terms "education" and "computing" are viewed broadly. “Education” refers to the use of computer-based technologies at all levels of the formal education system, business and industry, home-schooling, lifelong learning, and unintentional learning environments. “Computing” refers to all forms of computer applications and innovations - both hardware and software. For example, this could range from mobile and ubiquitous computing to immersive 3D simulations and games to computing-enhanced virtual learning environments.

Editor
Robert H. Seidman Southern New Hampshire University
Editorial Board
John Seely Brown Xerox Palo Alto Research Center, USA
Mark R. Lepper Stanford University, USA
Thomas T. Liao State University of New York at Stony Brook, USA
Richard E. Mayer University of California, Santa Barbara, USA
T. A. Mikropoulos University of Ionnina, Greece
Oi-Lam Ng The Chinese University of Hong Kong, Hong Kong
Harry F. O'Neil, Jr. University of Southern California, USA
Nancy Roberts Lesley University, USA
Michael Scriven  
Elliot Soloway University of Michigan, USA
Karl L. Zinn University of Michigan, USA
  • Clarivate Analytics: Current Contents - Social & Behavioral Sciences
  • Clarivate Analytics: Social Science Citation Index
  • EBSCO: Computer Source
  • EBSCO: Computers and Applied Sciences Complete
  • EBSCO: Educational Administration Abstracts
  • EBSCO: IET Inspec
  • EBSCO: OmniFile Full Text Mega
  • EBSCO: Professional Development Collection
  • ERIC (Education Resources Information Center)
  • ERIH PLUS
  • ProQuest: CSA Sociological Abstracts
  • ProQuest: Linguistics and Language Behavior Abstracts (LLBA)
  • PsycINFO
  • SCOPUS
  • Taylor & Francis: Educational Research Abstracts (Online)
  • Manuscript submission guidelines can be accessed on Sage Journals.

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